MECHA-POD

MECHA-POD Made in Korea

Description

Introduction

Game rules table

Level

Minimum life energy

Direction

Cannon power

Cannon shots

Cannon Reload time

Rifle power

Rifle shots

Rifle reload time

Shield time

Immobile time

Disarm time

1

84

8

20

9

8sec

4

5

3sec

4ec

4sec

5sec

2

116

8

30

12

6sec

7

7

2.5sec

5sec

3.5sec

4sec

3

148

8

40

15

4sec

11

8

2sec

6ec

3sec

3sec

Rules for victory or defeat

If the “life energy” points of your adverse beast decrease to zero, you will win the game. Please note that the game is continuous. If you play the game continuously, the level and the function of the beast will be upgraded accordingly. The result will be saved in memory. At the end of each battle, the steps listed below will be followed: A. The defeat beasts play losing voice and transmit infrared ray signal for 15s. During this time, the winners will receive this signal to inform themselves to gain the winning points.

B. Please place the loser behind the winner. By this way, both winner and loser will gain upgrade points. The winner gets 2 points and the loser gets 1 point.

The table following indicates different points

based on different game types

Numbers of victories or defeats in each battle

1 VS. 1

1 VS. 2

2 VS. 2

2 victory

X

4 points

4 points

1 victory, 1 defeat

X

3 points

3 points

1 victory

2 points

2 points

X

1 defeat

1 point

1 point

1 point

Rules for life energy and weapon level

When the game finishes, the level of the beast may be upgraded depending on the points of the beast gains. There are two types of upgrade: life energy and weapon level.

Life energy: The status of life energy can be indicated by the LED on the top of the beasts. After power on, the red light is off and the green light is on. This is the initial status of life energy. The initial life energy point of each beast is 84. When beasts get valid attacks, the value of life energy will decrease. If the value decreases to zero, the beasts lose the game. The loser can not move, but can roar and transmit infrared signal for 15s. During this time, place the loser behind the winner, they will exchange battle information, then both of them will get LEU points accordingly: the winner gets 2 points, the loser gets 1 point.

There are 3 levels in this game in total. Life energy will increase 32 points after each upgrade. The maximal value of the life energy is 2*32+84=148 points.

Life energy upgrade point (LEU point)

When the game ends, the points that the beast get in game will be added to LEU. The winner adds 2 points; the loser adds 1 points.

When the value adds up to 4 or above, the life energy of the beast will be upgraded, accordingly LEU decreases 4 points

After each battle, the LEU value will be save in memory.

At the beginning of each battle, the life energy will be used in the game. For example: the initial life energy value is 84 points, LEU is 0. When the beast gains the first victory, its LEU will be added 2 points. At the beginning of next battle, its life energy value is 84 too, but LEU is 2. If the beast gains victory again, the LEU will change to 4. In this situation, the life energy can be upgrade to 92 points, LEU change to 0 for next counting. At the beginning of third battle, its life energy is 92, and LEU is 0.

The maximal value of life energy is defined to 148 points according to weapon level.

Life energy upgrade point (LEU point)

When the game ends, the points that the beast get in game will be added to LEU. The winner adds 2 points; the loser adds 1 points.

When the value adds up to 4 or above, the life energy of the beast will be upgraded, accordingly LEU decreases 4 points

After each battle, the LEU value will be save in memory.

At the beginning of each battle, the life energy will be used in the game. For example: the initial life energy value is 84 points, LEU is 0. When the beast gains the first victory, its LEU will be added 2 points. At the beginning of next battle, its life energy value is 84 too, but LEU is 2. If the beast gains victory again, the LEU will change to 4. In this situation, the life energy can be upgrade to 92 points, LEU change to 0 for next counting. At the beginning of third battle, its life energy is 92, and LEU is 0.

The maximal value of life energy is defined to 148 points according to weapon level.

Description for weapon features

- Speed: faster as level upgrade. There are 4 levels in total.

- Direction: There 8 direction in total: forward, backward, leftward, rightward, forward and leftward, forward and rightward, backward and leftward, backward and rightward.

- Rifle power: when be attack by rifle validly, the beast will decrease point accordingly. The decrease valid is equal to rifle power. When in Rifle ready status, the left LED of the beast will be on. When transmit rifle, the LED will flash.

- Rifle shot: There are different rifle shots at different level. When the beast run out of rifle shot, the left LED will be off until new game begins.

- Rifle reload time: There are different rifle reload times at different level. When reloading, the left LED of the beast will be off for a while.

- Rifle power: if the beast is shot by rifle, LEU will be decreased different points according to different level. When Rifle transmits, the right LED will flash.

Attention: - the decreasing rules will be explained in “Rules for decreasing life energy value in battle ”section in detail

- Rifle reload time: as soon as each rifle shooting, there will be a time interval for next shooting. This interval is called rifle reloading. At this time the right LED will be off for a while.

- Shield time: As soon as being attacked by rivals, or attacked by body attack, the beast cannot be attacked by any methods of attack because of the shield time. When attacked by cannon, the beast will adjust its position so as to avoid second attack.

- Immobile time: when the beast is shot by rifle or rifle, it cannot move for a while. This time interval is called immobile time. The immobile time is shorter when the level is higher. But in this status, it can also transmit rifle.

- Disarm time: when body attack by other beast, the beast cannot transmit rifle for a while. This time interval is called disarm time. But during this time, the beast also can move.


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